pathfinder 2e wild shape

Strength is optional (at least for druids). Monstrosity form is the only option at this level. I need help updating the site!If you can help, please send me a message. This is helpful for overcoming damage resistances. This time: The Druid! ... Wild Shape is complicated. Both options give you the same size, senses, AC, attack and damage bonuses, and the same Athletics bonus. This is a very important piece of text. This includes options like Handwraps of Mighty Blows (though they still apply if you use your own attack bonus if you're using Wild Shape. 5. Wild Shape is a powerful feature, and if you plan to rely upon it heavily you should build your character accordingly. Unfortunately, you can't choose to use a lower level version of Wild Shape, so you may need new Wild Shape feats just to get access to forms which are small enough to accomodate small spaces. Taking20 -"I'm Quitting Pathfinder 2e Because of This Issue" I was watching this video. If you choose to take Insect Form, add Scorpion to your lift of go-to options. Pest Form is a useful form for scouting and for hiding in plain sight, but it's not useful in combat. When you transform into a form granted by a spell, you gain all the effects of the form you chose from a version of the spell heightened to wild shape's level. Aerial Form and Dinosaur Form both become available at the same time, and as much fun as it is to turn into a dinosaur, the upcast Animal Form options have startlingly similar stats to the forms offer by Dinosaur Form. 4. Honestly, it's not worth the hassle unless you're multiclassing into Druid from something that goes higher than Expert in proficiency with Unarmed Attacks. Second, they are optimized (through build and daily spell … Wild shape allows you to use your own shapeshifting training more easily than most polymorph spells. You get Pest Form for free at 1st level and Animal Form for free at 3rd level (see below), but other options come from feats. Pest Form gets an extended duration specifically because it's not useful in combat. If you took a feat which you are no longer benefiting from, you should retrain it at the earliest opportunity. The feat Form Control allows you to extend the duration of Wild Shape considerably by reducing the effective spell level, which may allow you to mitigate this size increase issue, but you'll likely have better results by using higher-level forms instead because they'll provide better statistics and more effective attacks. Your hands transform into incredibly sharp claws. You can't use weapons or cast spells, so without this creatures with damage resistance to nonmagical attacks would be a massive problem for Wild Shape. While this sounds neat, I find it incredibly frustrating because it makes it difficult to compare options on the fly. This pathfinder-web-application allows you to shapechange into any monster a druid is allowed to. Phoenix directly competes with Dragon Form, and while your movement speed is slightly lower the Phoenix's damage will be slightly higher than the Dragon's, and Aura of Flame can replace breath weapons. No flying, so no aerial scouting. You can very slightly exceed the attack bonus provided by Wild Shape's various forms by maximizing Strength and investing a ton of gold in Handwraps of Mighty Fists, but you'll only exceed the provided attack bonuses by something like +2 at level 20, so I don't think it's worth the effort when you could invest those precious resources elsewhere. If you want to do this, great. If you did, Dragon Form will suffice. Form options below are evaluated relative to other forms within each spell. You might even choose to experiment with individual feats and retrain them if they don't prove useful or if you get a better feat which makes a previous feat obsolete or redundant. Prerequisite (s) Strength 14, Wild Shape. At 12th level, a druid can use wild shape to change into a Huge elemental or a Huge plant creature. That means both that there is room for you to pick options which appeal to you, and that there is room to skip over bad options. Document Info Druid "Wild Shape" Beast List 5th Edition D&D This is a stats list I made for the beasts a Druid can turn into for their "Wild Shape" ability. Fans of the vastly different direction that D&D 4e took prefer the more simple and video game style of play.Pathfinder is a min maxer's dream.. Related: 5 Ways Pathfinder 2e Is Better Than … Many spells which provide forms for Wild Shape provide a fixed bonus to Athletics or Athletics which replaces your own, provided that the spell's bonus is higher. For other forms, you only get 1 minute per casting of Wild Shape. In general, feats which add forms to Wild Shape will replicate the effects of a specific spell such as Humanoid Form or Aerial Form. You gain all of the effects from the spell which provides a specific form. It looks really fun, but it doesn't offer anything new at this level. Form Control Feat 4. Constitution is absolutely irreplaceable. In addition, dragon forms vary in land speed and frequently have a special ability like a movement type. Druids get to do a lot, including turning into a melee combat monster with Wild Shape. Taking multiclass archetypes in Barbarian, Champion, Fighter, or Monk can add a number of fantastic new options to allow you to succeed in melee combat. It's unclear what happens in odd situations like if you have a mouse in your pocket. You morph your body based on your training, choosing one of the following effects based on your wild order feats. When taking the form of an elemental, the druid’s wild shape now functions as elemental body IV. You can add more forms to your wild shape list with druid feats; your feat might grant you some or all of the forms from a given polymorph spell. This is perfectly allowable under the rules. Because Focus Spells heighten their spell level automatically, you often gain scaling benefits from individual Wild Shape feats which may keep a single feat releveant for several levels. Even if you don't take feats to add additional forms to Wild Shape, you still get to use forms from Animal Form. Even if someone puts armor on you after you change forms, as-written you don't benefit from your armor's item bonus to AC. If you plan to remain in a single form through several combats, expect to invest in Strength and in Handwraps of Mighty Blows. 24 from Dinosaur Form). You need to have Aerial Form to get access to the Phoenix, but it was good for a long time so hopefully you haven't retrained it. Stick to Canine if you know a fight will remain on the ground, but don't hesitate to turn into a bat if you can gain anything at all from flying. Elemental Body II. From level 1 it immediately offers access to a complex shapeshifting mechanic, allowing you to adopt a new form to suit nearly any situation. School transmutation (polymorph); Level alchemist 5, magus 5, sorcerer/wizard 5; Subdomain rivers 5; Elemental School air 5, earth 5, fire 5, water 5. Instead, use the Bat. If you have Insect Shape, you also add the wasp form to your wild shape list. Perhaps the most important usage for this feat is when using Wild Shape outside of combat. Natural spell allows her to cast spells while wild shaped. Much like 5th spell level, your spell options change dramatically at this level. Druid Manipulate Metamagic. Because you can't get the higher-level Wild Shape feats, your own attack bonus will exceed the highest bonuses you can get from Wild Shape forms. This means that items which boost your AC, your attacks, etc. If you have Ferocious Shape, you also add the pterosaur form to your wild shape list. Pathfinder did a lot to keep the spirit of Dungeons & Dragons alive. Anything you're wearing or carrying is absorbed, so no one is going to run off with your bag of holding while you're temporarily a bear. We finally lose Aerial Form, but it's no big loss since we have Dragon Form. This duration doesn’t need to be consecutive, but it must be spent in 1-minute increments. With additional care and effort, you can take on an alternate form for a longer period of time. The Kaiju is the only gauranteed option, but it's the biggest, baddest melee monster you could ever hope to be. This ability functions as beast shape II, except as noted here. Plant Form grants higher AC (only by 1, so not a huge difference) and a higher flat damage bonus, but most everything else is slightly worse than other spells. generally won't apply (Wild Shape creates at least one exception: using your own attack bonus rather than the one provided by your Wild Shape form). It's also unclear if the Striking effect on Handrwaps of Mighty Blows works while in Wild Shape, so your Animal Form damage will almost certainly lag behind other options. Besides you can enter you character level, and basic stats in order to see a complete list of habilities that the druid has as a monster. This guide will briefly explain how polymorph spells work in general, then will delve into options which affect Wild Shape. Each of the spells that define Wild Shape give you a specified Attack Bonus. Insect form offers some interesting capabilities than Animal Form doesn't offer, including Tremorsense and persistent poison damage. Let the players go wild in exploration mode, creating advantages and messing up encounters. Before we go further, let's disect the text of both so that we clearly understand exactly how the spell works. Unless you're facing a lot of enemies which deal poison damage, I can't think of a good reason to use this when Dinosaur Form can do most of the same things with higher damage output. I'll include a table highlighting some of these differences below alongside an investigation of Wild Shape Forms. Other classes that take the Druid multiclass archetype for Wild Shape will likely see numerous difficulties. But as was pointed out, a lot of the things wild shape is good for in PnP aren't in the computer game. You don't get the ability to fly until 4th-level spells (character level 7), but you can still do a lot by turning into common animals like rats. The Pathfinder Society Roleplaying Guild, part of Paizo's organized play programs, is a worldwide fantasy roleplaying campaign that puts you in the role of an agent of the Pathfinder Society. While not specifically relevant to Wild Shape, it does mean that other spellcasters will have trouble polymorphing your while you're using Wild Shape. Insect Form gives you the ability to use Pest Form for 24 hours, but you're limited to flightless pest forms which have terrible land speed and no other movement types. You only want to take feats for forms which you intend to use frequently in combat, or feats which provide some other benefit. However, the mechanics of Wild Shape (and the spells which it replicates) are complicated. Since all other things between the spells are nearly identical, Dinosaur Form is the clear winner between the two. It's also totally unclear how this works if you attempt to assume a form using Wild Shape below the spell's minimum spell level. Plant Form's attacks only deal two damage dice, and despite the relatively high fkat damage bonus Dinosaur Form will still deal more damage (2d8+11, avg. Random generators for tabletop roleplaying games. These spells are all on the primal spell list, so even if you don't select the feat you can still cast the spell to adopt forms specific to that spell. The best place on Earth for nerds. The bite damage matches the damage of the best Dinosaur Form options, and you get additional attack options like claws, tails, etc.. The Canine, the Frog, and the Shark are great go-to options. 1. In fact, you could spend every single one of your class feats (except the feat gained at 2nd level) on Wild Shape-related feats, and you would still need to skip two feats. Classes multiclassing into Druid will benefit much more from high Strength. Red: Bad, useless options, or options which are extremely situational. Red: Bad, useless options, or options which are extremely situational. Wild Shape: The Smilodon is the best form for straight melee damage since it will get multiple attacks, while various versions of an Earth Elemental will be the most defensive. Very few Wild Shape forms allow you to speak, and very few have hands. On the ground and in the water, the Purple Worm and the Sea Serpent easily outdo existing Form of the Dragon options. In addition you can specify your AC bonuses that will allow you to have the monster AC … Even in cases where you have both, you still need to return to your humanoid form in order to cast spells. 3rd-level spells introduces access to Insect Form. Flight is an absolutely crucial tactical option that you absolutely need to have. If you want to spend your resources elsewhere you'll only be behind by something like +2 at level 20. NOTE: I strongly recommend returning to your normal shape at the end of a game session, just in case a Pathfinder 2E Game System update occurs that might change the data structures the macros use. Purple Worm also has the highest burrow speed of any Wild Shape option, allowing you to easily travel underground. Wild shape allows you to use your own shapeshifting training more easily than most polymorph spells. The spell Wild Shape is complicated, and it inherits rules from the Polymorph trait. For abilities that function based on uses of wild shape, each minute of wild shape counts as a use. While its text amounts to two paragraphs, it's extremely dense text. The forms are all identical, so there's not much to consider here. Tragically, Nature Incarnate doesn't offer any flying forms, so the Phoernix remains your best flying option. Just insert your druid level and you'll see a full list of monsters. Dinosaur Form will be much more powerful in combat, and while Aerial Form can't compete with the Air Elemental's speed, I doubt that you're going to spend a class feat to get a slightly faster form for overland travel. In PnP version of Kingmaker, the party's druid used … The fly speed is more than double the highest you can get from Aerial Form, even exceeidng the speed of the Air Elemental. Elemental Form is disappointing. You infuse yourself with primal essence and transform yourself into another form. Even after reading (or writing) the above information, it's difficult to parse exactly which forms are most effective at any given spell level. 20 from Plant Form; 4d8+6, avg. DESCRIPTION. You get a small pool of temporary hit points when you cast Wild Shape, but they won't be enough to keep you alive. Your hands transform into incredibly sharp claws. 1 or more... Sewer Ooze At... An overgrown stream with a small bridge They... are waiting in ambush or hiding from something Whenever you use wild shape to gain a form that grants you a specific Acrobatics modifier, you gain a +1 status bonus to Acrobatics checks. The Item Bonus doesn't add to the attack bonus provided by Wild Shape spells, but if your own attack bonus (with the extra +2) with Unarmed Attacks is higher than the bonus provided by the spell you're replicating you can use that attack bonus instead. Your help is greatly appreciated! which would otherwise seem like obviously good options, as well items like armor. Pick something common in local area so that local creatures won't notice you. Animal Form and Dinosaur Form still compete for space, but unlike 4th-level spells, the 5th-level versions have a crucial difference: Dinosaur Form doubles your damage dice. These claws are an unarmed attack you're trained in and deal 1d6 slashing damage each (agile, finesse). Wild shape allows you to use your own shapeshifting training more easily than most polymorph spells. In most cases this bonus is very high relative to your level, and even if you invest heavily you'll be unable to exceed the bonuses provided by the spell. Even simple, low-level class feats like Sudden Charge can make a big difference in how your druid fares in combat, but also look for great options like Attack of Opportunity. RAW it appears to be allowed and it doesn't seem to have any drawback, but I think that's an overlooked abuse case. Clerics aren’t all cut from the same cloth. However, it's still wise to be proficient in both skills in the event that you adopt a form which doesn't provide a bonus to one or the other.
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