Even when the CK does display auto-calculated values, it does not always round those values the same way as is done in-game. Percentage of max health to regenerate per second (default 0.7 for each player race). This Guide also is applicable to Skyrim - Special Edition as it uses the same base game. Due to their exceptional value and light weight, Amethysts are a very good source of income. Returns 1 if Follower is waiting for player. 24.254.242.25 06:56, 8 March 2012 (UTC)Atum. Illusion contains a range of spells that play with your enemies' minds. For example, the following command would set the exact experience you would have in your Smithing skill to 0, also making the Smithing level 0: The following command would set the exact experience you would have in your Smithing skill to 3746, also making the Smithing level 12: With the 1.9 patch, you can still achieve similar effects by using the advskill command together with the setav command, but it's a much less exact process. They can also be used in the crafting of jewelry, and are seldom used in quests. Discuss the uesp.net site and Elder Scrolls topics. (0-4), Used by sandbox AI to determine how often to perform a different sandbox behaviour. The magnitude on the spell determines the approximate percentage reflected back. Below are some of the best potions in Skyrim. The names of the actor values can generally be used in the console as part of various console commands. It also includes all vanilla perks, without levelling the skill. Probably unused. Spriggan Sap Potions Standard Potions. Skyrim Se Npc Limit Fix. Best Potions in Skyrim - Skyrim Potions Guide - Includes . Forums. The second command executes the stat change: The various ___SkillAdvance values were disabled in Patch 1.9. Enum: Helps Nobody, Helps Allies, Helps Friends and Allies, Actual Current and Maximum Health, 0 results in death, Actual Current and Maximum Magicka, can not be lower than 0, Actual Current and Maximum Stamina, can not be lower than 0. Skyrim Npc Editor 0_75_1 Download. I have written the guide so that it should be usable by novice Oblivion gamers who may not be familiar with the use of Elder Scroll consoles. The console can also be used as a pause function during scenes or dialogue that cannot otherwise be paused. Ive seen numerous pictures of Skyrim screenshots with facial expressions that Ive never seen in game, myself. Weather IDs Spell & Shout IDs Actor Value & Skill IDs Quest IDs Enchantment IDs. The gold values of enchanted items as shown in the CK do not include the value added by the enchantment. To alter your skills or attributes the commands are: Setav will set the actor value to the specified value. Responsible for toggling the UI to display the name and stats of distant items, as well as the ability to grab distant items with Telekinesis as opposed to being limited to pick-up range. - Added context menus to keyword and ARMA lists. Level * fXPLevelUpMult) Where the default values for Skyrim vanilla (1.9.32.X) are fXPLevelUpBase = 75 and fXPLevelUpMult = 25. From this point, you can use the advskill command to level rapidly, if you so desire, or just level normally. For example on two power attack hits, with the magnitude set to: Magnitude 100, Player sustained 8.31 damage, the attacker received 8.25 damage BUT, if I try ARCHERY or BOW or BOWANDARROW or ARCHER or anything else I can think of, it "doesn't parse." The values Variable01 to Variable10 are emppty (equal to 0.0), when calling: player.getavinfo Variable01 ... player.getavinfo Variable10. Is 0 and does not seem to change when using wards. - Fixed bug when creating a copy of a record. - Redid Perks: Should be 100% supported, needs testing. These commands will set your level to 1, your smithing skill to 0, and would also reset your smithing level progress to 0. Magnitude 50, Player sustained 8.32 damage, the attacker received 4.12 damage --86.174.133.225 11:56, 20 June 2014 (GMT), I used the console snippet recommended for adding perk points in the skill advance uses section, and the entire code seems to still work normally. Not having a proper understanding of these codes and exactly how they work may damage your game if they are incorrectly implemented or misused.  HP wise they will still realistically be around PC's actor values 20% of Imperials and 10% of Sons of Skyrim will cast spells. Chance to reflect all incoming melee damage back to the attacker. Enchanting, Speechcraft via persuasion, LightArmor and HeavyArmor are an exception to this, those are directly modified by potions and enchantments, instead of their Mod or PowerMod equivalents. As an Actor Value, every Actor in the game has their own individual version of this. It's just the only actor value that is see having any effect on destruction magic damage. UESP:Skyrim Map. Stuck? but for example there is nothing on how to even get what your combat magicka or stamina regen is. Introduction []. Forceav will set the actor value to the specified value and it will not revert back after saving. Armor rating multiplier (default 0). Playerseekingbugs (talk) 18:39, 14 October 2015 (UTC), The UESPWiki – Your source for The Elder Scrolls since 1995, this page never shows up when i search for 'actor value indices', Attributes could make a comeback through modding, Relect Damage - 100% effect not chance based, http://geck.bethsoft.com/index.php/AI_Data_Tab, https://en.uesp.net/w/index.php?title=Skyrim_Mod_talk:Actor_Value_Indices&oldid=1479586. For example, if you spend a skill point on Power Shot in the Archery skill tree, it will add to the bonus.). If you want to change an individual NPC, Click on them in the console and use the SetAV command on them. Why is this? "Oh. To alter your skills or attributes the commands are: player.setav player.modav player.forceav . Armor is a type of apparel that is worn on the body to reduce damage from attacks. This bug is fixed by version 1.9.26.0.8 of the Official Skyrim Patch. Note that all enumerations start at 0 (e.g., Aggression values are 0 (unaggressive) through 3 (frenzied)). Unknown, is supposedly related to a pool of points from which NPCs tap when shouting. 3746, 97212 MidbossVyers Thu Dec 10, 2020 6:41 pm Skyrim-Help. The Beyond Skyrim Wiki — Hosted by UESP. Absorbs incoming spell damage by subtracting the damage from itself, used in ward spells. The following tables provide a list of all Actor Values recognized by Oblivion, as well as their corresponding numerical indices.The actor values include all attributes (primary and derived) and all skills.They also contain most active magical effects-- the primary exception being fortify/damage-type effects that modify the value of another actor value. At maximum, you can only be detected by this actor through sound, but it does not work in combat. (This is an odd modifier because the default is 0 and yet it is a multiplier, meaning 1 = 100%, 0.5 = 50%, 2 = 200% but 0 = also 100%). But all the Actor values are greyed out and there doesnt seem to be anywhere where you can change them only uses for skills and perk tree. How do I get a higher rank in the selected perk? The UESPWiki – Your source for The Elder Scrolls since 1995, https://en.uesp.net/w/index.php?title=Skyrim_Mod:Actor_Value_Indices&oldid=2308890, Enum: Unaggressive (does not initiate combat), Aggressive (attacks Enemies), Very Aggressive (attacks Enemies and Neutrals), Frenzied (attacks anyone). I don't know. uesp skyrim blacksmith potion. FormID values with an asterisk no longer appear in the game data, but can still be found in the Creation Kit with that FormID, either in the Actor Values list or by searching on the FormID. (%), Will this Follower comply when the player asks him/her to perform a crime? Ark Item IDs Unturned Item IDs Stardew Valley Item ID List HOI4 Cheats Factorio Commands Subnautica Commands Stellaris Cheats Fallout Cheats EU4 Cheats Starbound Cheats. Skyrim Script Extender (SKSE) by Ian Patterson, Stephen Abel, Paul Connelly, and Brendan Borthwick (ianpatt, behippo, scruggsywuggsy the ferret, and purple lunchbox) Current classic build 1. Also, setting fVisibleNavmeshMoveDist to a high value (above ~10000) allows you to hit targets with arrows as far as the arrow can fly, rather than passing through targets (without causing damage) at long distances: Skyrim.ini [Combat] f1PArrowTiltUpAngle=0.7 f3PArrowTiltUpAngle=0.7 [Actor] fVisibleNavmeshMoveDist=14000.0000 Occasionally, the Deflect Arrows perk will fail to work. Or if using the Skyrim Creation Kit Game Setting values: (fXPLevelUpBase)+(Current Char. These values previously controlled the skill XP for each individual skill. Similarly, you can very roughly figure out how much skill XP a specific action is worth by saving your game, using the skill (or casting the spell) for a specific duration or a specific number of times, then noting how much progress you've made in the skill.  16.67% chance within those who cast "may" use master … Probably unused. Talk TO GERDUR BUG :: The Elder Scrolls V: Skyrim ... ... HELP MEEE getlevel Get level of target: Gets the level of the targeted character or creature. Hidden Damage Reduction: Skyrim applies this based on the number of armor items worn (3% per piece, up to 15%). would DestructionPowerMod 50 increase or decrease the power of destruction? Does not seem to have any effect, may be used to determine which actor has been grabbed by Vampiric Grip. Skyrim Actor Value & Skill ID List Find below a searchable list of all skill IDs , and other actor values, from Skyrim on PC and Mac (Steam). The names of the actor values can generally be used in the console as part of various console commands. This issue has been addressed by version 1.2.5 of the Unofficial Skyrim Patch; minimum raised to 10. But all the Actor values are greyed out and there doesnt seem to be anywhere where you can change them only uses for skills and perk tree. I've found one way to semi get default values for some of them be using a new save and using get.av. Skyrim-General. Added a couple zeros to the last command and it levels smithing to maximum and does much what the fortify restoration through alchemy leveling loophole does; the game considers it leveling naturally even though it's happening at an incredible rate. (%), Weapon attack speed, Bow draw speed. I'm sorry I said anything then." The xxxMod values are for items that do a % increase, for instance, OneHandedMod of 40 is like a Ring of Peerless Wielding. As of Patch 1.9, they no longer serve that purpose and have no effect. There is a more extensive list of all known commands at Skyrim:Console [www.uesp.net] (click Show under All Known Commands), though those are for vary specific uses.!!! A place to discuss and ask questions about the fifth part of The Elder Scrolls series and its expansions. While travelling through Skyrim, you may encounter some dead Khajiit, either on the road or in bandit camps. There is a more extensive list of all known commands at Skyrim:Console [www.uesp.net] (click Show under All Known Commands), though those are for vary specific uses.!!!