Animation. Cloud is the only third-party veteran to gain new voice clips (albeit after an update and only for, Cloud is one of two characters whose Final Smash background color changes depending on the alternate costume used. More Animation Game files. This page was last edited on February 23, 2021, at 01:34. What is he saying when using his up taunt? Finally, Cloud's notorious up aerial has been substantially nerfed due to its increased startup with no animation change, significantly reducing its range in front of him, smaller hitboxes on the sword, reduced power and lowered autocancel window; these changes worsen its versatility by removing its ability to start combos on grounded opponents, reducing its incontestability and toning down its previously respectable KO power, with its only buffs being its lowered landing lag and damage making it easier to chain several up aerials together with the aid of platforms. accompany the credits. After this update, that distinction is now only held by the, As of the version 10.1.0, Cloud, along with. 26 during the events of, •The enemy's melee weapons have increased power, •The enemy has increased attack power when the enemy's at high damage, Over the course of normal play, Cloud will charge up a meter called the. Cloud is a returning fighter in Super Smash Bros. Cloud can charge Limit Break by dealing 150% damage, receiving 100% damage, or by manually charging it for 5.58 seconds with his down special, Limit Charge. Cloud would then receive noteworthy buffs in 7.0.0; while it doesn’t fully compensate for his nerfs during the transition from SSB4 to Ultimate, many professionals have changed their opinions on Cloud for the better, due to the buffs addressing his most severe weaknesses, such as his inconsistencies on getting KOs, allowing his players to achieve much stronger results. Each controller has a different method to perform a Smash Ultimate taunt, but they all utilise the D-pad to allow you to perform them. As such, top players ESAM, Raito, Tsu, Leffen, and Armada consider him to be amongst the lower half of mid-tier, with many of Cloud's top players agreeing that he belongs there. Cross Slash is inconsistent with linking all five of its hits due to SDI or landing different parts of the hitboxes, along with being very vulnerable to stale-move negation due to being a very reliable damage racking option. Cloud's special moves have also been given some noteworthy improvements. Cloud was confirmed on June 12th, 2018 and is classified as Fighter #61. The background will be a dark blue when using Omnislash (which is used by his. Upon hitting a wall, the Limit Break variant will not disappear and instead act as if hitting a player, making it an effective stage-spiking tool if performed under the ledge. His grounded moveset, while not as effective as his range, is also a merit to his kit. Nintendo Switch - Super Smash Bros. The last problem about his recovery is that if he gets grabbed near the edge without his double jump and gets air released, he will not be able to return to the stage unless he properly times a Blade Beam to stall towards the edge, uses aerials or air dodges to reset his momentum, or possesses a Limit Break. His increased gravity and falling speed, however, make his jumps slightly lower and prevent him from auto-canceling some of his aerial attacks (notably back aerial and up aerial) as easily. The first hit deals set knockback that leads into the second hit, which has a sweetspot at the center of the Buster Sword's blade that meteor smashes opponents as Cloud descends. Ultimate. It makes precise use of his special attacks mandatory, as his Limit Break specials are still blockable and possess limited range; while Limit Blade Beam can be used as a ranged KOing option, it can just as easily be reflected or otherwise avoided at the tip of its range, leaving Cloud wide open to punishment. Additionally, Limit Cross Slash deals a high amount of shield damage, so much so that the final hit can sometimes break a middleweight's shield, making it risky to be near Cloud during Limit Break. If Smash Ultimate Characters Chose the DLC (Part 1) IntroSpecktive. A Mod for Super Smash Bros. For a gallery of Cloud's hitboxes, see here. It has quick startup, but moderate ending lag, making it punishable on shield unless spaced. It is Cloud's strongest non-Limit Break move, KOing middleweights around 100% at center-stage, but it has rather slow startup, high ending lag, and deals below average. 8% (grounded clean), 6% (grounded late), 6.4% (aerial clean), 4.8% (aerial late), 6% (Limit Break hit 1), 2% (Limit Break hits 2-6), 3% (Limit Break hit 7), Swings the Buster Sword upward and in front of himself in order to launch a green, crescent-shaped energy beam as a, 4% (hit 1), 3% (hit 2-4), 6% (hit 5), 5% (Limit Break hit 1), 3% (Limit Break hits 2-4), 10% (Limit Break hit 5), Performs a downwards slash. Blade Beam's sluggishness has been improved by a reduction of ending lag, making it less punishable and giving Cloud a semi-reliable camping tool. Likes. Up taunt: . His inclusion as a playable character was revealed on December 10th, 2020. Cloud's overall perception and tournament results have been wildly inconsistent over the course of Ultimate's metagame: though he was initially thought to still be a high/top tier character thanks to strong results from the efforts of players such as RAIN and ZeRo, RAIN would eventually drop him in favor of Wolf, and ZeRo would stop participating in tournaments altogether, which would lead to a downfall in results and representation. It is strange that Cloud in Smash uses only Japanese while the FF7 Remake uses his dub for the west and I really wonder why. As a fighter spirit, it cannot be used in Spirit Battles and is purely aesthetic. Sephiroth is a playable character in Super Smash Bros. One of Cloud's most significant changes are to his Limit Charge: it can no longer be instant charge-canceled since it incurs 7 frames of lag when canceling a charge, will have its charge reduced if Cloud is hit during the process of charging, and disappears entirely if not used up in 15 seconds. The amiibo training community was overjoyed when we found out Figure Players could taunt in Super Smash Bros. Since both spirit battles do not take place during World of Light's events, Cloud is one of two characters whose only appearance is as their original fighter in World of Light (the other being the. According to Sakurai from a Famitsu column, as of January 2019, Cloud was the most used fighter online. However, it only does so if you let the taunt finish. Everything you need to know about Cloud in Super Smash Bros. level 1. Regardless, Cloud is one of the few SSB4 top-tier characters alongside Fox, Zero Suit Samus, Sonic and Mario who continues to earn great representation and has placed consistently well at tournaments overall. A spinning back kick. Ultimate - YouTube Ultimate: Machinima Mod Pack. Such flaws include inconsistencies with killing, the shortened limit gauge time, his linear recovery, his ability to edgeguard being lackluster at best, and his grab game being among the worst in the game. Its hitbox starts behind Cloud with a larger front hitbox, although it does not extend beside Cloud and makes it unable to hit smaller characters beside him. Kneels and thrusts the Buster Sword's hilt forward, then performs a reverse gripped thrust behind himself. Like down aerial, it autocancels from a full jump and has low landing lag in relation to its range and power, however, it has the slowest startup of his aerials, making it his riskiest aerial to use regardless. His down aerial is not only a very strong meteor smash when sweetspotted, but also possesses a long-lasting late hitbox, which grants it good anti-juggling potential and allows him to follow up into another move if it connects while he is falling. Todos. From SmashWiki, the Super Smash Bros. wiki, Fire Emblem: Shadow Dragon and the Blade of Light, https://www.ssbwiki.com/index.php?title=List_of_taunts_(SSBU)&oldid=1538225, Flashes a V-Sign. The Limit Break mechanic itself is also problematic. In Sephiroth's reveal trailer, and as part of the version 10.1.0 update patch, Sakurai reprises his role as Cloud with new voice lines exclusively for the Advent Children costumes albeit only for his aesthetically different Final Smash. At lower percentages, it is capable of tech-chasing with Blade Beam or his dash attack against middleweights and heavyweights. For Super Smash Bros. Smash Ultimate sports 74 different playable … Limit Charge is also converted to Finishing Touch, a spinning slash with such tremendous knockback that can KO most characters around 60%-70%. Issues. Its Limit Break variant greatly strengthens the rising (but not falling) hits of the move (allowing it to KO grounded middleweights at around 125%), allows it to sweetspot edges throughout, grants Cloud intangibility on startup and much greater vertical and horizontal distance. A circular slash around himself. With the exception of the third method, Cloud must then be defeated on Midgar. It has a long duration, but also has high ending lag, making it a huge risk to use off-stage. He has an alternate costume based on his appearance in Final Fantasy VII: Advent Children, known as "Cloudy Wolf" in Dissidia Final Fantasy, which replaces the Buster Sword with the Fusion Sword. I'm not very fluent … Cloud's Smash 4 UpAir FinalVer. One of the most powerful, References the train that he hops off of in the opening of, References the similar use of airships in both the, References his trip to space in the Shinra No. Quotes re-recorded from for Nintendo 3DS / Wii Uare marked with an asterisk (*). What is he saying when using his up taunt? As such, Cloud’s overall perception remained positive, with the general consensus agreeing that Cloud is a solid high-tier, with Dabuz even claiming that he has reclaimed his position as a top-tier character. Ultimate / Game files / Animation. It is fast and has a fairly large hitbox, although its knockback is lacking. With the exception of Finishing Touch, all Limit Break specials are also granted brief intangibility upon start-up, as well as additional properties: Blade Beam is faster, stronger, and has transcendent priority; Cross Slash requires no additional button inputs and strikes five times immediately, has very low ending lag in relation to its immense power, and stalls him completely in the air; and Climhazzard grants more vertical distance and much more horizontal momentum, as well as having the ability to edge sweetspot at any time. It also noticeably increases both the damage and KO potential of the move, KOing middleweights at 100% from the center of the stage, while reducing the move's ending lag to such an extent that it becomes nearly impossible to punish without being right behind Cloud as he unleashes the move while also granting intangibility to Cloud's body on startup. When Sephiroth arrives and disposes of Galeem, Cloud recognizes him, and later fights him one-on-one in a manner similar to their final battle in Advent Children. Cloud is a middleweight swordfighter with surprisingly quick mobility overall. ". Cloud and his Advent Children costume posing on the Bridge of Eldin. Overall, Cloud remains a fundamentally solid character with a relatively low learning curve and effective tools, although he is not as overpowered as he was in Smash 4 due to his nerfs toning down the incredible utility his moveset had at his disposal. It can reliably start combos, chaining into itself at 0% and into aerials at low-mid percentages. This page was last edited on February 23, 2021, at 16:53. Unlocking Cloud in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". If the special button is pressed again, it is followed with a descending reverse gripped slash. Ultimate. Prior to the 10.1.0 update patch, Cloud could not receive a series bonus from a spirit. This subreddit is for discussing Super Smash Bros. Briefly pauses and then performs a downward slash. Ultimate Super Smash Bros. There are three different taunts for each and every character in Smash Bros Ultimate; one assigned to up on the D-Pad, one assigned to down, and one assigned to … His up aerial has a rather large hitbox, overall decent speed, a long duration, and decent damage and knockback, which makes it effective at juggling and denying landings. License. In reference to Final Fantasy VII, Cloud possesses a unique Limit Break mechanic. He would later start to achieve increasingly noteworthy results once more thanks to the efforts of several players including akasa, Cheeks, CurryGovernor, Diabeo, Dietsoda, Kola, Masashi, YOC, and especially Sparg0, which would lead multiple players to think of him as a high tier once again, though several players such as akasa and Cheeks have recently started to drop Cloud, whereas Kola has left him as a secondary, and Sparg0 would take a hiatus from the game, all of which has hurt his tournament presence once again. His return was confirmed at the E3 2018 Conference on June 12, 2018. A prime example of this trait is Cloud's aerial attacks: his neutral aerial,although being nerfed in SSBU, still covers Cloud's hurtbox well, making it a go-to option for spacing or air-to-ground transition movement. Unlike most other chargeable special moves, it can be canceled with a simple special move button press. It also KOs earlier than any of his other throws, at around 181% for middleweights with Cloud facing away from the edge of. Cloud's Smash 4 UpAir FinalVer. The move hits on frame 14 but has very high ending lag and almost no shield stun due to its damage output. Blade Beam is more powerful when shot along the ground than in the air. Descubre cómo se hacen las burlas en Super Smash Bros Ultimate. This is a list of quotes in Super Smash Bros. Ultimate, first playable in Super Smash Bros. for Nintendo 3DS and Wii U as a downloadable fighter. Limit Charge now allows Cloud to jump or air dodge out of it, charges significantly faster with damage dealt, and can now be tracked in the HUD. It also stalls Cloud in the air, giving it additional, if situational, utility in guard breaking. Down aerial's lingering hitbox ends earlier and has more ending lag, making it harder to follow up in midair and riskier to use an an anti-juggle move, although its lowered landing lag allows it to start combos if Cloud lands first. Play VS. matches, with Cloud being the 55th character to be unlocked. The most prominent one is his poor recovery; despite his aerial mobility and jump height being arguably better than most sword-wielding characters, his diagonal speed remains slow when compared to them, making him prone to edgeguarding and gimping, and making it mandatory to stay a safe distance within reaching the edge. Embed. His return was confirmed at the E3 2018 Conference on June 12, 2018. A Super Smash Bros. In Ultimate, selecting the reset button in training mode allows the player to set up another Smash Taunt. Striking directly beneath Cloud with the first few frames meteor smashes aerial opponents. His moveset appears to be the same as in the previous title, but his Limit Break ability has been tweaked. Even though Cloud has many playstyles applicable to him, the combination of all of the traits above make him a fundamentals-oriented character most of the time. Because I've heard Cloud's English voice in Kingdom Hearts for a decade before he got into Smash. Using Cross Slash on Diddy Kong on the Umbra Clock Tower. Its Limit Break variant results in Cloud unleashing all five strikes with a single input regardless of whether he hits anything. Animation. Certain moves have been improved to make them more consistent or improve their KO potential, such as his neutral attack (which connects better and can now lock) and dash attack (which has increased knockback). He has above average falling speed and high gravity, however, preventing him from staying in the air for long despite his good aerial maneuverability. Smash Ultimate recognizes a crowd-pleaser when it sees one.Everyone has their own favorite Final Fantasy, of course, but fans who grew up in the late 90s will always remember Cloud Strife.He’s angsty. Points both his fingers in the direction he is facing, looking frightened. Ultimate; TF2 +9 ↺5 Team Fortress 2; S3AIR +6 ↺4 Sonic 3 A.I.R. SSBU +14 Super Smash Bros. I was confused when I first heard Marth's Japanese taunt in an online match in Brawl. Finally and most notably, his Limit will go away if not used in 15 seconds, requiring Cloud to either "go big or go home" with the charge in a short amount of time, which could potentially be a huge turnabout on him at the wrong time. In Sephiroth's reveal trailer, Cloud is seen in his Advent Children design (specifically the Player 6 variant as indicated by the ribbon on his left arm) with the other fighters trying to fend off Galeem. Animation. Ultimate; TF2 +9 ↺5 Team Fortress 2; S3AIR +6 ↺4 Sonic 3 A.I.R. A downward thrust. When I fsmash as cloud I get stuck and the only way to get is to up taunt. As a result of these nerfs, Cloud now has more defined weaknesses, with his weak grab game, exploitable recovery, and weakened tools necessitating him to be more precise and careful with optimizing his Limit or spacing, alongside making spacing with his aerials more difficult. Each character will have three Taunts … Animation. Overview. Taunting in Smash is very easy, all you need to do is use the designated Taunts on the D-Pad. 1. All these factors made him one of the most viable characters in the previous game overall, especially in doubles play, where teams containing at least one Cloud were notorious within the community for their prominence and disproportionate effectiveness (statistically, Cloud in doubles held more dominance than even Meta Knight in Brawl singles).