Open Game License. Very few Wild Shape forms allow you to speak, and very few have hands. Monstrosity form is the only option at this level. Clerics aren’t all cut from the same cloth. An extra focus point per day which you can use in a pinch is nice if you're built around Wild Shape, but the time you can afford this you should have plenty of options to rely upon if you run out of Focus Points. 5th-level spells is the highest level for Animal Form and Insect Form, and the first level for Elemental Form and Plant Form. Druids get to do a lot, including turning into a melee combat monster with Wild Shape. In general, feats which add forms to Wild Shape will replicate the effects of a specific spell such as Humanoid Form or Aerial Form. On the ground and in the water, the Purple Worm and the Sea Serpent easily outdo existing Form of the Dragon options. If you have Wild Shape, you can morph your hands into wild claws. Anything you're wearing or carrying is absorbed, so no one is going to run off with your bag of holding while you're temporarily a bear. This guide will briefly explain how polymorph spells work in general, then will delve into options which affect Wild Shape. You gain all of the effects from the spell which provides a specific form. Paizo went to great lengths to try to make different dragon forms distinct, which resulted in forms using a dizzying variety of damage dice combinations. Even in cases where you have both, you still need to return to your humanoid form in order to cast spells. For other forms, you only get 1 minute per casting of Wild Shape. Wild Shape is a powerful feature, and if you plan to rely upon it heavily you should build your character accordingly. If you have Plant Form you can also turn into a Green Man. Animal Form and Dinosaur Form still compete for space, but unlike 4th-level spells, the 5th-level versions have a crucial difference: Dinosaur Form doubles your damage dice. Their heads bear a number of horns radiating backwards from their crowns, which are connected by a tough membrane. Because you can't get the higher-level Wild Shape feats, your own attack bonus will exceed the highest bonuses you can get from Wild Shape forms. A dragonblood shifter can use wild shape for a number of minutes each day equal to her shifter level + her Wisdom modifier. If you want to do this, great. But as was pointed out, a lot of the things wild shape is good for in PnP aren't in the computer game. The Item Bonus doesn't add to the attack bonus provided by Wild Shape spells, but if your own attack bonus (with the extra +2) with Unarmed Attacks is higher than the bonus provided by the spell you're replicating you can use that attack bonus instead. Wild shape allows you to use your own shapeshifting training more easily than most polymorph spells. Tragically, Nature Incarnate doesn't offer any flying forms, so the Phoernix remains your best flying option. We don't get any new spell options at this level, but you can be either a dinosaur or a dragon and I don't know why you would want to be anything else given that you have two of the coolest options I can think of. Classes multiclassing into Druid will benefit much more from high Strength. Description. Pathfinder did a lot to keep the spirit of Dungeons & Dragons alive. Your hands transform into incredibly sharp claws. 4. Because the spell's level is reduced, you'll be able to more easily exceed the attack bonus provided the spell, and using your own higher attack bonus will make you much more effective despite the reduced effects of the spell. Form Control Feat 4. Your help is greatly appreciated! Stick to Canine if you know a fight will remain on the ground, but don't hesitate to turn into a bat if you can gain anything at all from flying. Green: Good options. Plant Form grants higher AC (only by 1, so not a huge difference) and a higher flat damage bonus, but most everything else is slightly worse than other spells. DESCRIPTION. WildShape Druid Tool. When creating a druid character, I looked for a nice way to keep track of all the … While this sounds neat, I find it incredibly frustrating because it makes it difficult to compare options on the fly. Wild shape allows you to use your own shapeshifting training more easily than most polymorph spells. Being limited to wolf is a bit of a bummer. These three macros are intended to simplify the lives of any Druids who need to Wild Shape, or any casters using the plethora of Form Spells available. This time: The Druid! … 5. You get Pest Form for free at 1st level and Animal Form for free at 3rd level (see below), but other options come from feats. Dinosaur form is still on the table, but it doesn't get anything at 6th level, and we finally add Dragon Form. 1,000gp is a lot for what you get. At this level we lose every previous option except Dragon Form, and Dragon Form gets its final (and only) improvement, increasing your size and reach and providing some modest numerical increases that bring it back on par with Dinosaur Form's attack damage, though Dinosaur Form still gives you better size and reach. You can polymorph into any form listed in pest form, which lasts 10 minutes. Even if someone puts armor on you after you change forms, as-written you don't benefit from your armor's item bonus to AC. When you choose to use your own attack modifier while polymorphed instead of the form’s default attack modifier, you gain a +2 status bonus to your attack rolls. Second, they are optimized (through build and daily spell … When taking the form of a plant, the druid’s wild shape now functions as plant shape II. Let's look at those options and what makes them so effective. Elemental Form and Plant Form continue to be awful. Unlike Dinosaur Form, Aerial Form offers something new at this level: flight. While these attack bonuses are often high, you may be able to exceed them with some effort. Druid Manipulate Metamagic. Plant Form is a weird option. In PnP version of Kingmaker, the party's druid used … Unless you're facing a lot of enemies which deal poison damage, I can't think of a good reason to use this when Dinosaur Form can do most of the same things with higher damage output. School transmutation (polymorph); Level alchemist 5, magus 5, sorcerer/wizard 5; Subdomain rivers 5; Elemental School air 5, earth 5, fire 5, water 5. All other wild shape forms last 1 minute. In fact, you could spend every single one of your class feats (except the feat gained at 2nd level) on Wild Shape-related feats, and you would still need to skip two feats. Aerial Form's flat damage bonus is still lower than Dinosaur Form so your total damage will still be lower, but Aerial Form is no longer dramatically weaker than Dinosaur Form. You can very slightly exceed the attack bonus provided by Wild Shape's various forms by maximizing Strength and investing a ton of gold in Handwraps of Mighty Fists, but you'll only exceed the provided attack bonuses by something like +2 at level 20, so I don't think it's worth the effort when you could invest those precious resources elsewhere. Fans of the vastly different direction that D&D 4e took prefer the more simple and video game style of play.Pathfinder is a min maxer's dream.. Related: 5 Ways Pathfinder 2e Is Better Than … The feat Form Control allows you to extend the duration of Wild Shape considerably by reducing the effective spell level, which may allow you to mitigate this size increase issue, but you'll likely have better results by using higher-level forms instead because they'll provide better statistics and more effective attacks. Agile is tempting since Pathfinder 2e's martial characters often depend on making numerous Strikes in a turn, which leads to a growing Multiple Attack Penalty. However, it's still wise to be proficient in both skills in the event that you adopt a form which doesn't provide a bonus to one or the other. When you choose to use your own attack modifier while polymorphed instead of the form's default attack modifier, you gain a +2 status bonus to your attack rolls. I'll discuss Wild Shape feats below. Dinosaur Form will be much more powerful in combat, and while Aerial Form can't compete with the Air Elemental's speed, I doubt that you're going to spend a class feat to get a slightly faster form for overland travel. From level 1 it immediately offers access to a complex shapeshifting mechanic, allowing you to adopt a new form to suit nearly any situation. At this spell level Pest Form is the only option available to you. You add one die of damage and some other numeric increases, but nothing funamentally changes from level 8. The flat damage bonus is only +5 (4 points lower than 4th-level Animal Form's +9), so you're giving up size, reach, and some damage in exchange for Aerial Form's flight. Strength is optional (at least for druids). Heightened (2nd) You can also wild shape … You get a small pool of temporary hit points when you cast Wild Shape, but they won't be enough to keep you alive. You morph your body based on your training, choosing one of the following effects based on your wild order feats. The Polymorph trait is described on page 301 of the Core Rulebook. The best place on Earth for nerds. Animal Form scales at every spell level up to 5th, so you can continue to rely on these forms for a long time. 3rd-level spells introduces access to Insect Form. It's not clear how the Striking property applies to unarmed attacks provided by Wild Shape, but I assume that it doesn't apply at all. The system allowed for 3.5 materials to continue in circulation while also fixing some game-breaking rules. If you're in a fight which runs longer than 1 minute you'll need to either re-cast Wild Shape or resort to other options like casting spells. If you choose to take Insect Form, add Scorpion to your lift of go-to options. Elemental Body II. This is, without question, simultaneously the most versatile, useful, and powerful form available to you at this level. You infuse yourself with primal essence and transform yourself into another form. The bite damage matches the damage of the best Dinosaur Form options, and you get additional attack options like claws, tails, etc.. While not specifically relevant to Wild Shape, it does mean that other spellcasters will have trouble polymorphing your while you're using Wild Shape. Finally, you get a breath weapon which allows you to easily handle groups of foes. If you plan to remain in a single form through several combats, expect to invest in Strength and in Handwraps of Mighty Blows. Insect Form gives you the ability to use Pest Form for 24 hours, but you're limited to flightless pest forms which have terrible land speed and no other movement types. When you choose to use your own attack modifier while polymorphed instead of the form's default attack modifier, you gain … Phoenix directly competes with Dragon Form, and while your movement speed is slightly lower the Phoenix's damage will be slightly higher than the Dragon's, and Aura of Flame can replace breath weapons. These spells are all on the primal spell list, so even if you don't select the feat you can still cast the spell to adopt forms specific to that spell. This includes options like Handwraps of Mighty Blows (though they still apply if you use your own attack bonus if you're using Wild Shape. Red: Bad, useless options, or options which are extremely situational. 2nd-level spells brings Animal Form for free, which by default makes it your best combat option. Dinosaur Form also gives you similar temporary HP and AC, so it's still usable despite a relatively low attack bonus. RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks. Descriptive text, but not actual mechanics here. If you did, Dragon Form will suffice. We finally lose Aerial Form, but it's no big loss since we have Dragon Form. Let the players go wild in exploration mode, creating advantages and messing up encounters. This pathfinder-web-application allows you to shapechange into any monster a druid is allowed to. 2. The damage dice are similar, and while Animal Form options all have 10-foot reach, Dinosaur Form options may have higher or lower reach and adjust their damage up and down slightly to compensate. This ability functions as beast shape II, except as noted here. Just insert your druid level and you'll see a full list of monsters. If you have Wild Shape, you can morph your hands into wild claws. Much like 5th spell level, your spell options change dramatically at this level. Nature Incarnate is the only option at this level, so naturally it's the best option. However, the size of your animal form increases, and the spell is lost is you don't have enough space to expand. These claws are an unarmed attack you're trained in and deal 1d6 slashing damage each (agile, finesse). You get resistance to poison damage, and the numbers are slightly offer from other Wild Shape spells at the same level. At 12th level, a druid can use wild shape to change into a Huge elemental or a Huge plant creature. The Pathfinder Society Roleplaying Guild, part of Paizo's organized play programs, is a worldwide fantasy roleplaying campaign that puts you in the role of an agent of the Pathfinder Society. This is a fixed attack bonus that replaces your own Unarmed Attack attack bonus unless you choose to use your own attack bonus. Wild shape allows you to use your own shapeshifting training more easily than most polymorph spells. It's basically a flying Canine with echolocation, though at this level Aerial Form only makes you Medium and you only have 5 ft. reach. When you transform into a form granted by a spell, you gain all the effects of the form you chose from a version of the spell heightened to wild shape's level. Blue: Fantastic options, often essential to the function of your character. ... “RP” and “encounters” instead of running everything together (roleplaying all the time). While its text amounts to two paragraphs, it's extremely dense text. Prerequisite (s) Strength 14, Wild Shape. generally won't apply (Wild Shape creates at least one exception: using your own attack bonus rather than the one provided by your Wild Shape form). We're breaking down every class in Pathfinder 2e as well as providing some creative build suggestions. It looks really fun, but it doesn't offer anything new at this level. The spell Wild Shape is complicated, and it inherits rules from the Polymorph trait. However, you lose the ability to change energy damage types by changing types of dragons, so Dragon Form is still useful when fire damage isn't. Besides you can enter you character level, and basic stats in order to see a complete list of habilities that the druid has as a monster. NOTE: I strongly recommend returning to your normal shape at the end of a game session, just in case a Pathfinder 2E Game System update occurs that might change the data structures the macros use. Investing in Strength and in a set of Handwraps of Mighty blows will allow you to (slightly) exceed the attack bonuses provided by the spells, but you need to maximize your Strength and consider your Handwraps of Mighty Blows to be your most important magic item in order to do so. The fly speed is more than double the highest you can get from Aerial Form, even exceeidng the speed of the Air Elemental. Despite the introduction of Elemental Form, Aerial Form remains the leader in flying options, but because it doesn't double its damage dice until 6th level, so you really want to keep fights on the ground if you can. These claws are an unarmed attack you're trained in and deal 1d6 slashing damage each (agile, finesse). When you transform into a form granted by a spell, you gain all the effects of the form you chose from a version of the spell heightened to wild shape's level. This line provides you an additional +2 bonus if you do so, making it easier and more worthwhile. 1 or more... Sewer Ooze At... An overgrown stream with a small bridge They... are waiting in ambush or hiding from something Wild Shape (Su): At 4th level, a shifter gains the ability to turn herself into the major form of one of her aspects and back again once per day. However, Dragon form doesn't let you fly so Dragon Form is still your best option in the air or if you need AOE damage. Unlike in the tabletop game, druids can get the benefits of their equipment while wild shaped. Taking20 -"I'm Quitting Pathfinder 2e Because of This Issue" I was watching this video. The Kaiju is the only gauranteed option, but it's the biggest, baddest melee monster you could ever hope to be. However, beyond those capabilities Animal Form's options are roughly equivalent. In most cases this bonus is very high relative to your level, and even if you invest heavily you'll be unable to exceed the bonuses provided by the spell. 24 from Dinosaur Form). Document Info Druid "Wild Shape" Beast List 5th Edition D&D This is a stats list I made for the beasts a Druid can turn into for their "Wild Shape" ability. Constitution is absolutely irreplaceable. When you choose to use your own attack modifier while polymorphed instead of the form's default attack modifier, you gain a +2 status bonus to your attack rolls. Because Focus Spells heighten their spell level automatically, you often gain scaling benefits from individual Wild Shape feats which may keep a single feat releveant for several levels. You need to have Aerial Form to get access to the Phoenix, but it was good for a long time so hopefully you haven't retrained it. If you want to spend your resources elsewhere you'll only be behind by something like +2 at level 20. It's medium sized with a good ranged attack, so it's a fine option for just walking around among normal humanoids, but you can't speak or cast spells so you'll probably do better if you revert to your humanoid form. I need help updating the site!If you can help, please send me a message. However, they get no feats or abilities to supplement their Strikes. Red: Bad, useless options, or options which are extremely situational. The forms are all identical, so there's not much to consider here. Random generators for tabletop roleplaying games. Perhaps the most important usage for this feat is when using Wild Shape outside of combat. Animal Shape will likely provide the best forms that you'll ever see, and since Wild Shape spells override your AC, Wild Shape will rapidly become a dangerous option beyond level 10 because your AC while using Wild Shape will be so poor relative to your normal AC. Taking multiclass archetypes in Barbarian, Champion, Fighter, or Monk can add a number of fantastic new options to allow you to succeed in melee combat. Aerial Form and Dinosaur Form both become available at the same time, and as much fun as it is to turn into a dinosaur, the upcast Animal Form options have startlingly similar stats to the forms offer by Dinosaur Form. Other classes that take the Druid multiclass archetype for Wild Shape will likely see numerous difficulties. If you have Ferocious Shape, you also add the pterosaur form to your wild shape list. Every form has a bite attack, an Agile claw attack, a tail attack with improved reach, and a breath weapon. Animal Form and Insect Form are gone, and this is the last level for Aerial Form and Plant Form. This is a very important piece of text. 1. It's also totally unclear how this works if you attempt to assume a form using Wild Shape below the spell's minimum spell level. Unfortunately, you can't choose to use a lower level version of Wild Shape, so you may need new Wild Shape feats just to get access to forms which are small enough to accomodate small spaces. For example: Animal Shape provides improved temporary hit points, statistics, and size as the spell level increases all the way to 5th level spells. Nerds on Earth. Pest Form gets an extended duration specifically because it's not useful in combat. However, the mechanics of Wild Shape (and the spells which it replicates) are complicated. Your best Aerial Form option is the Pterosaur, but tragically you need both Aerial Form and Dinosaur Form to get access to the Pterosaur, and there's no way to do that at this level. Insect form offers some interesting capabilities than Animal Form doesn't offer, including Tremorsense and persistent poison damage. Dragon Form is powerful and exciting, immediately catapulting to the top of your options. Wild Shape: The Smilodon is the best form for straight melee damage since it will get multiple attacks, while various versions of an Earth Elemental will be the most defensive. Heightened (2nd) You can also wild shape into the forms listed in animal form. That means both that there is room for you to pick options which appeal to you, and that there is room to skip over bad options. No flying, so no aerial scouting. The Druid only gets 8+ hit points per level, so you need Constitution to make up the difference. Even after reading (or writing) the above information, it's difficult to parse exactly which forms are most effective at any given spell level. This is helpful for overcoming damage resistances. There are three types of bonuses, and item bonuses are left out. Character optimization guides for Pathfinder 2e's classes. Perhaps the easiest comparison is between the Canine and the Stegosaurus: the only difference is that the Canine has 10 ft. better speed. Many spells which provide forms for Wild Shape provide a fixed bonus to Athletics or Athletics which replaces your own, provided that the spell's bonus is higher. No two spells provide overlapping forms, and each spell provides different effects like different numerical statistics, so it's important to understand the differences. Plant Form's attacks only deal two damage dice, and despite the relatively high fkat damage bonus Dinosaur Form will still deal more damage (2d8+11, avg. When you transform into a form granted by a spell, you gain all the effects of the form you chose from a version of the spell heightened to wild shape's level. Aerial Form doubles its damage dice at this level, bringing its damage closer to Dinosaur Form. Orange: OK options, or useful options that only apply in rare circumstances 3. ... Wild Shape is complicated. Each of the spells that define Wild Shape give you a specified Attack Bonus. Handwraps of Mighty Blows are important, but not essential. Wild shape allows you to use your own shapeshifting training more easily than most polymorph spells. This is perfectly allowable under the rules. You might even choose to experiment with individual feats and retrain them if they don't prove useful or if you get a better feat which makes a previous feat obsolete or redundant. If you took a feat which you are no longer benefiting from, you should retrain it at the earliest opportunity. When taking the form of an elemental, the druid’s wild shape now functions as elemental body IV. Purple Worm also has the highest burrow speed of any Wild Shape option, allowing you to easily travel underground. You only want to take feats for forms which you intend to use frequently in combat, or feats which provide some other benefit. Even simple, low-level class feats like Sudden Charge can make a big difference in how your druid fares in combat, but also look for great options like Attack of Opportunity. I like the game pathfinder wild shape list - You should try it out and see what you think. Your hands transform into incredibly sharp claws. Before we go further, let's disect the text of both so that we clearly understand exactly how the spell works. Cast: If you have Insect Shape, you also add the wasp form to your wild shape list. 20 from Plant Form; 4d8+6, avg. RAW it appears to be allowed and it doesn't seem to have any drawback, but I think that's an overlooked abuse case. Pick something common in local area so that local creatures won't notice you. In addition, dragon forms vary in land speed and frequently have a special ability like a movement type. You don't get the ability to fly until 4th-level spells (character level 7), but you can still do a lot by turning into common animals like rats. Your hands transform into incredibly sharp claws. Elemental Form is disappointing. Natural spell allows her to cast spells while wild shaped. Instead, use the Bat. This means that items which boost your AC, your attacks, etc. Since all other things between the spells are nearly identical, Dinosaur Form is the clear winner between the two. This level introduces Monstrosity form, and while the options are limited they're all pretty good. Druids have long list of feat options which add additional forms to Wild Shape. Dinosaur form sees its final improvement, and since Dragon Form doesn't improve Dinosaur form takes a significant lead in size, reach, and damage output compared to Dragon form. Both options give you the same size, senses, AC, attack and damage bonuses, and the same Athletics bonus. Unless you plan to take the Form Control feats, you can dump Strength. You can turn into "a dog" or "a dwarf", but you can't turn into "Joe's dog Fido" and you can't turn into "Joe the dwarf". Whenever you use wild shape to gain a form that grants you a specific Acrobatics modifier, you gain a +1 status bonus to Acrobatics checks. The Canine, the Frog, and the Shark are great go-to options. Flight is an absolutely crucial tactical option that you absolutely need to have. I'll include a table highlighting some of these differences below alongside an investigation of Wild Shape Forms. Animal Form's flat damage bonus is two points higher, but going from two damage dice to four damage dice is a considerably larger bonus. This duration doesn’t need to be consecutive, but it must be spent in 1-minute increments. which would otherwise seem like obviously good options, as well items like armor. In addition you can specify your AC bonuses that will allow you to have the monster AC … Many feats still function while you're using Wild Shape. somatic, verbal. Even if you don't take feats to add additional forms to Wild Shape, you still get to use forms from Animal Form. Remember that item bonuses can't improve the statistics provided by the spell, but if you have items that provide constant abilities like damage resistance those would likely apply.
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