In the Zodiac Age each Character can eventually have two Jobs each, but at the beginning of the game you are stuck with only one. Knight / BushiThe Knight and Bushi combination is great because the two jobs offset one another’s weaknesses. Für die Lizenzbretter und Lizenzen der einzelnen Jobs gibt es eigene Artikel, da diese hier den Rahmen sprengen würden. With a Set Up of Excalibur, Heavy Helm, White Robes and Genji Gloves, makes him the best Damage Dealer against all of the Undead and Dark Elemental Enemies in the Game (there are a lot of them,) most notably, Zodiark. So naturally he fits right in with the Knight Job. ⦠MP: Highest He has the Highest HP and Strength (while still Leveling Up) in the Game. If your playing Final Fantasy XII: The Zodiac Age for the first time, even if you have already played the original Final Fantasy XII, you are probably new to this, SPEED: Lowest, JOBS: Knight/White Mage; Knight/(any other Mystic Armor Job) These abilities on their own are extremely strong and are very useful during the most difficult battles of the game. SPEED: Very High. If you don’t care about Magicks, then Uhlan could be better because it has a few more Battle Lores than Knight does and also gets access to Poach (turns HP Critical Enemies into an Item, which can be an easier way to get some of the more elusive Loot which you need to Craft some of the best Weapons/Armor in the Game.) White Mage would be best because that gives you a back up White Mage and also you won’t have to waste the Mateus and Hashmal Espers on him to give him White Magicks, because he is already a White Mage (so you can give them to Vaan as a Bushi/Knight. JOBS: Red Battlemage/Time Battlemage; Red Battlemage/Archer; Monk/Foebreaker Warriors who use mighty weapons to tear their foes asunder.Final Fantasy XII: The Zodiac Age description Foebreaker is a License Board in the Zodiac versions of Final Fantasy XII. Strongest Job Combination. The Machinist uses guns to do damage and the amount of damage that a gun does is not based on your stats; it is based on the type and level of the gun equipped, which makes it a useful weapon for a character that will not have high strength or be wearing heavy armor (like a White Mage). Bushi/Shikari is actually considered one of the best for dealing damage to Yiazmat, and really, you can utilize any job combination if you really want to. I know some great job combination, but i want to know more. MAGICK POWER: Very High/Highest Here is my take on Final Fantasy XII: The Zodiac Ageâs JOB SYSTEM and what I believe the best Job Combos for each Character are. The first reason is that the Foebreaker has access to all four âbreakâ abilities (Addle, Expose, Shear and Wither). The best Zodiac Jobs for each character in Final Fantasy 12. MAGICK POWER: Very Low MP: Lowest The 12 Jobs you can choose from WHITE MAGE, SHIKARI (which is like a THIEF but can turn out more like a NINJA, but can actually TANK in this game,) BUSHI (which is like a SAMURAI,) BLACK MAGE, ARCHER, FOEBREAKER (uses Axes and Hammers,) TIME BATTLEMAGE, MONK, KNIGHT, RED BATTLEMAGE, MACHINIST (uses Guns,) and UHLAN (which is basically the DRAGOON of the game, but, no jumping.) White Mage / MachinistEvery party should have a White Mage for obvious reasons, but why pair it with the Machinist? Ashe is the natural Black Mage because she has the Highest Magick Power in the Game (while still Leveling Up,) so she can do more Damage with Attack Magicks than anyone else. Balthier has the Highest Speed Stat in the Game and his Strength is still really good (even though its not as High as Basch’s or Vaan’s.) So I'm curious, based on the these job combinations and each character's stats, can anyone tell me which character is best suited to each combination? Making her a Red Battlemage is good because it gives her access to Attack and Support Magicks, so she can then basically be your back up Caster. A Monograph is a, "KEY ITEM," that you can obtain from the BAZAAR in Final Fantasy XII: The Zodiac Age that increases the chances of RARE LOOT from MONSTERS and even increases the chance that MONSTERS will drop 2 ITEMS instead of just one. Secondary Jobs. Vaan has the best overall Stats in the Game. Formål & leverancer; Om programmering Basch â FF12 Best Job Combos Basch has high physical attack, defense and HP stats, making him an ideal Knight , just as he is canonically in the story. As such, he is the best candidate to use Daggers and Ninja Swords (the fastest Weapons in the Game.) However in the XBOX One and Nintendo Switch Versions of the game you can Switch your Jobs at any time once you become a member of Clan Centurio just by talking to Montblanc (the Moogle,) so in those Versions you can actually play around with the JOB SYSTEM and figure out for yourselves what you like/works best for you. With the Bushi/(Heavy Armor Job) Set Up using the Katana, just give him Heavy Armor (but at Level 99 all it takes is a Heavy Helm to Max Out Strength, so then use a Mystic Robe, to boost Magick Power,) and give him the Genji Gloves (to boost his Combo Rate,) Cast Haste, Bravery and even Berzerk on him and watch him deal Damage and Combo like crazy. so don’t spend too much time agonizing over which jobs to select. All fine choices. Every Job you master gives you stat increases and sometimes even innate abilities that carry over into your Freelancer job. Fran has the worst overall Stats in the Game. Each character can only unlock 3 out of 4 Quickening Licenses and they often provide access to additional skills and abilities. This allows the character to do damage without always expending MP and casting spells. You can complete this game with nearly all job combinations. Jäger (Fische) 3. However, this choice is set in stone in the PS4 and PC Versions of the game, so once you pick a Job you are stuck with it. JOBS: Shikari/Bushi; Shikari/(any other Mystic Armor Job); Shikari/Knight; Shikari/Foebreaker Having the extra protection of a shield for a caster like Penelo would benefit the party in ⦠HP: Lowest MP: Average So, simple math here: Highest Speed + Fastest Weapons + Fastest Attack Animation with those Weapons = Balthier can Attack much faster than anyone else in the Game. Once you reach the Tomb of the King Raithwall and defeat Belias, the Esper, each of your characters will have access to a License that will allow you to activate another job. The Archer, Bushi, Machinist, Shikari and Time Battlemage get all three ranks of Swiftness, and hence make great combinations for other jobs that donât have such great access, like the Black Mage (two ranks), ⦠Even better, his Attack Animation Speed with Daggers and Ninja Swords is also faster than anyone else. white mage > if this is your dedicated support, probably shikari with main gauche+shield for super evade black mage > anything you want bushi > pair with job that have adrenaline/focus and lots of battle lore red mage > archer for burning bow ardor bonus Just, have fun with it. Pairing her with Time Battlemage gives her Access to some Support Magicks and also you can Unlock Raise and Cura if you give her the Adrammelech Esper. MAGICK POWER: Lowest Also good combination with Burning Bow, all fire damage will be increased. ), ASHE This job can be done on almost every character, however, Fran is the best fit for it. She can do, “ok,” as any Job but she doesn’t particularly excel at anything really. HP: Highest Shikari / Bushi - Not as strong as Shikari / Foebreaker but has one huge advantage - this is the only combination that allows for Genji Gloves + Yagyu Darkblade (Dark element ⦠The job focuses on wielding axes and hammers and lowering enemies' stats with break techniques. What you really want to worry about is which character is best for what, like Ashe/Penelo have the best MP, Fran has the best vit, Balthier the best speed, Basch is the best strength, ⦠WHAT IS A MONOGRAPH?? FF12: The Zodiac Age Job System - all about all 12 jobs / classes. Just equip a Yagyu Darkblade and Black Robes (which increase Dark-elemental damage by 50%). It is represented by the zodiac sign of Scorpio. SPEED: Average. They are shown as "Forgotten... One factor you might want to take into consideration when deciding what Jobs you want your Characters to be is Weapon Types and the Characters Stats. STRENGTH: Very High/Highest Fran: Archer / Red Mage - 3x Swiftness and item boosts. Pairing him with Bushi would be best because it give him access to the Black Robes Mystic Armor (boosts Dark Elemental Damage) for Yagu Darkblade (the strongest Ninja Sword in the Game which just so happens to be a Dark Elemental Weapon,) and the Genji Gloves (it is possible to get 2 in this Game.) Die Symbole der 12 Jobs basieren auf den 12 Sternzeichen. As mentioned above, the Machinist uses guns to inflict damage and gun damage is not based on any specific character stat, which means that the Machinist’s damage output will be limited. STRENGTH: Highest Another good Combo would be Monk/Foebreaker because even though Fran doesn’t have much Strength, Monk gives the most Battle Lores of any of the Jobs. You can pick the Jobs closest to each Character’s starting Equipment and Abilities, or you can go off script and pick anything. Really, use ANY Jobs you want to with ANY Character you want. Uhlan is a powerful spear-wielding job who equips heavy armor. There are only less optimal combinations so don’t be afraid to be creative with your job selections. Waldläufer (Schütze) 6. 1. MP: Average Samurai (Wassermann) 4. However, I have been playing this game for awhile now (beaten it several different times) and I am here to give you some free advice about what I believe are (SOME) of the best Job Combos and what Characters are best suited for each Job, based on Character Stats and how well these Combos actually work in game. Of course, don’t feel like you have to listen to me and my opinions (dare I say FACTS) but feel free to play however you feel like. The Uhlan uses spears as the primary weapon. You will need to extra MP to Cast all those healing Spells on everyone. This job combination also has access to a few different White Magick spells for healing and to the three Swiftness Licenses. The choice is yours, but you may be wondering, which Characters are best suited for which Jobs?? Werft dazu auch einen Blick in die Artikelserie am Ende des Beitrags(folgt). Pairing your Katana user with a Heavy Armor Job is best because that will give him Battle Lores (which boost Strength) and of course Heavy Armor (which also boosts Strength.) There are some key abilities that you should make sure that your party has, no matter which jobs you select: As mentioned, all jobs were originally designed to be self sufficient on their own, and there are no truly bad combinations. Final Fantasy 12: The Zodiac Age is a high-definition remaster of the Japanese-only International Zodiac Job System update released in 2007.. ⦠Some loved it, some hated it, but FF12 was a defining point in the franchise. The Shikari job allows access to some of the stronger weapons and accessories – namely to ninja swords and to the Genji Gloves. The Red Battlemage might be more MP-inclined and a perfect second job for Penelo. This basically means that the way Final Fantasy V is intended to be played is for you to cycle through Jobs throughout the game, eventually mastering them so that at the end of the game you use the Freelancer Job. Basch: Knight / Bushi - this is the most insane job combo in the game, there is lots of synergy here. You can go about picking your Jobs in anyway you want. Strength is more important, so he does better as a Bushi than Ashe or Penelo (who have Higher Magick Power, but lower Strength,) but without also a High Magick Power as well, the Damage from Katana is less, so he does better as a Bushi than Basch (who actually has Higher Strength while still Leveling Up, but he has the Lowest Magick Power in the Game.) This is likely because the combination doubles up 3x Swiftness which causes complications elsewhere in the party like the White Warrior problem. Black Mage / Red BattlemageThe strongest offensive Magick user combination. Pairing him with any of the Mystic Armor Jobs is great because it gives him access to the White Robes Mystic Armor (boosts Holy Elemental Damage,) for use with Excalibur (a very powerful Holy Elemental Greatsword.) HP: Very Low There are several sections to this guide. FRAN White Mage's weapons of choice are rods and usually wear mystic armor. Basch is the natural Tank. However, it also grants her access to maces and shields. Zeitm⦠You may know most of these Jobs from other Final Fantasy games that use the JOB SYSTEM. STRENGTH: High JOBS: Bushi/Knight; Bushi/Uhlan; Bushi/(any Heavy Armor Job) Warriors who wield spears to pierce enemy armor.Final Fantasy XII: The Zodiac Age description Uhlan is a License Board in the Zodiac versions of Final Fantasy XII, represented by the zodiac sign of Taurus. VITALITY: Very Low JOBS: Black Mage/Time Battlemage; Black Mage/Red Battlemage It is important to note that, while it is possible to complete a playthrough of the entire game with these jobs, the Machinist and Uhlan jobs have some serious limitations. MONK: The Monk is a well rounded class which has both, offensive and defensive capabilities. Foebreaker gives her access to Strength boosting Heavy Armor, also, Fran actually has the Highest Vitality in the Game and Vitality boosts Damage for Axes, Hammers and Hand-Bombs, all of which Foebreaker gives her access to. The first reason is that the Foebreaker has access to all four “break” abilities (Addle, Expose, Shear and Wither). SPEED: Average. Skip to content. I never played with the zodiac job system in XII and would appreciate any help I can get before release so I'm not wasting tons of time deciding on jobs. This combination gives you 3x swiftness, a decent ranged weapon (hand bomb), all 4 breaks, Genji gear, high strength and HP, and ninja swords. The “break” Technicks, specifically Addle, Sheer, Wither and Expose, are incredibly important abilities, they can be learned by the following classes: The Swiftness Licenses are very valuable no matter what job your characters select; jobs that include the Swiftness Licenses are inherently stronger. Menu. You can make sure each Character has all different Jobs then each other and use every Job in the game, or you can double up on some Jobs. MAGICK POWER: Highest FINAL FANTASY XII: THE ZODIAC AGE - Monographs, Best Weapons for each Job and Character in Final Fantasy XII The Zodiac Age, Final Fantasy XII The Zodiac Age - All Magicks Locations, Quest 7 – I Wish for Love – Persona 4 Golden, Quest 6 – Acquire a Ritz Wire – Persona 4 Golden, Quest 5 – Acquire a Demon Statue – Persona 4 Golden, Quest 4 – Acquire an Angel Statue – Persona 4 Golden, Quest 3 – Acquire Mori Ranmaru Shochu – Persona 4 Golden. Here is my take on Final Fantasy XII: The Zodiac Age’s JOB SYSTEM and what I believe the best Job Combos for each Character are. Weißmagier (Widder) 2. By far one of the worst combinations possible. Shikari / White MageYou can use this job combination to create a nearly unstoppable tank. Check out the List of Jobs page for more information or go back to the previous page about jobs. PENELO Feel free to use this as a blueprint, or even just take some of my suggestions, or don’t use any of them and do your own thing. The amount of damage that this job combination can accomplish is ridiculously high. It would be a good combination, given that mages only ever have access to mystic robes. STRENGTH: Lowest I hope you found this Guide to be enlightening and helpful. Also, Maces for the same reason as Penelo. This job combination will give the White Mage a decent means of adding to your party’s damage when they are not casting curative spells. This job combo basically makes the character a pure physical attacker, but it does that job pretty darn well. White mage is a healer and Machinist is the most effective damage dealer in most of the game as long as you set it up. shikari > mystic armor job for yagyu combo. The International Zodiac Job System version, which was only released in Japan, only allowed you to select one job per character. Home; Om crossingIT. This combination of jobs increases the amount of damage done by utilizing the strength from the Knight class and the higher Magick stat from the Bushi class. The Monk class provides an increase in HP, strength and all three Swiftness Licenses. VITALITY: Lowest VAAN A Healer job that also deals and an impressive amount of Holy damage. STRENGTH: Very Low SPEED: Highest. MAGICK POWER: Average This is just for players who want to MAXIMIZE their Characters based on Stats and such. The Zodiac Age version of the game for PlayStation 4 also added a new feature to the game: the ability to add a second job. There are many people who report spending hours and hours strategizing over different job combinations and trying to decide which jobs they should select. It also provides access to the three Swiftness Licenses making this job combination nearly unstoppable. Basch is a soldier and a captain; his inclusion in the Knight Order of Dalmasca is ⦠Spears can do some half-decent damage, but the animation times for each attack are abnormally long, making the Uhlan a less ideal job to select. FF12 is broad enough that any job combination will work for you, so got with what works and what makes for the most fun combat experience for you. There is one for each job, listing out the licenses it receives as well as optional ones from Quickenings and Espers ⦠Ardor will do wicked damage with this. Very High Magick Power (actually matches Ashe in Magick Power at Level 99) and the Highest MP in the Game (while still Leveling Up.) Like I said before, you CAN beat the game with ANY Job set up. With his Very High Strength (actually matches Basch in Strength at Level 99) and his High Magick Power he is thus the best candidate to use Katanas as his Weapon of choice because Katana’s Damage runs off both Strength and Magick Power. VITALITY: High You could also pair him with either Knight or Foebreaker (both get Genji Gloves) to give him access to more Battle Lores than Shikari normally gets and also Strength boosting Heavy Armor. Though its a good combination Shikari is best combined with a job that can provide support and healing. HP: High The most optimal combination of jobs for Vaan in FF12 is Samurai/Monk so he can use the Masamune I + Genji Gloves combo.Basch â FF12 Best Job Combos Basch has high physical attack, defense and HP stats, making him an ideal Knight , just as he is canonically ⦠I was wondering what are the best job combination in final fantasy tactics advance. STRENGTH: Average You could pair him with any of the other Mystic Armor Mage Jobs to give him access to Magicks and still get Black Robes, however you won’t be able to use the Genji Gloves. Also, Foebreaker is the only Job that gets access to all 4 of the overpowered Stats Lowering Techniks (Wither, Expose, Addle and Shear,) which are really good for the Hell Wyrm and Yiazmat fights. MP: Very Low If your playing Final Fantasy XII: The Zodiac Age for the first time, even if you have already played the original Final Fantasy XII, you are probably new to this, “JOB SYSTEM.” In Final Fantasy XII: The Zodiac Age each Character has to pick one of 12 different Jobs (or Licence Boards) in order to progress in prowess. I would recommend using either of the following setup if your intention is to use all jobs across your six characters: Alternatively, the following combination may work: After you have selected your 12 jobs for each of your 6 characters, you should now consider which character/job will unlock which Esper and Quickening combinations. HP: Very High IN THEORY, one could hard-prioritize this as a third auto-include, which would reduce permutations to strictly 15 and require BRK to have Ultima for max Swiftness. The nice thing about the Monk job in Final Fantasy XII is that it has access to three Swiftness nodes on the license board, making it a good job to pair with some of the slower ones in the game. Penelo is the natural White Mage and everyone needs a White Mage. Vaan, Balthier and Basch have the highest combo speed which makes them ideal for physical jobs. SPEED: Average, JOBS: White Mage/Time Battlemage; White Mage/Machinist; White Mage/Red Battlemage Ok, there you have it, my Guide for the best Job Combos and which Characters are best suited for which Jobs. Job Reason for Recommending; Knight: Basch is portrayed as a Knight in the beginning of the game, and it is one of the spot-on portrayals in FF12. Enjoy!! Pairing her with Time Battlemage gives her access to Magicks like Haste/Hastega, Berzerk and Float and makes her the ultimate Support Character. BASCH VITALITY: Average VITALITY: Very High FF12 features a job for each sign of the Zodiac (thus the name of the game), and each has its own unique strengths and weaknesses in battle. VAAN HP: Very High MP: Average STRENGTH: Very High/Highest MAGICK POWER: High VITALITY: Very High SPEED: Very High. That being said, here are the strongest: Shikari / FoebreakerThis job combination makes it to the top of the list for two key reasons. Shikari / Foebreaker This job combination makes it to the top of the list for two key reasons. Shikari / BushiLess powerful than the Shikari / Foebreaker combination, but it does provide the Bushi (Samurai) access to ninja swords rather than Katanas, which is a combination that will come in extremely useful during the battle against Yiazmat. Schwarzmagier (Steinbock) 5. This second job will ⦠Here are the most powerful job combinations you can have. MAGICK POWER: High They also have access to Green Magicks. The Red Battlemage would be the second best choice because it will give her access to some White Magicks and also Dark/Darka/Darkga to exploit one more Elemental Weakness and the more powerful Fire Spell, Ardor. First I should say don’t stress over your decision, you can beat the game with any Job Combinations that you like. JOBS: Bushi/Knight; Bushi/Uhlan; Bushi/(any Heavy Armor ⦠With this Set Up Balthier becomes your ultimate Damage Dealer against Ultima and even Yiazmat (the most power Holy Elemental Enemies in the Game.) Licenses are your primary source of character customization in FF12, and with the job classes, it's important to know who grants what before making your job decisions. Pairing her with Time Battlemage gives her access to more Support Magicks which is really good, but pairing her with Archer gives her access to Burning Bow (boosts Fire Elemental Damage,) which will boost the Damage of the Red Battlemage’s strongest Spell, Ardor. MP: Very High The fact that you can now select two jobs and two License Boards means that your characters will be that much stronger and have access to more abilities, Magick, etc. If you want her to be dealing Physical Damage then pairing her with Machinist or Red Battlemage would be good, because Guns don’t go by any Stat for Damage (so her Lowest Strength in the Game won’t be a determent,) and Maces only go by Magick Power for Damage (so with her Very High Magick Power she will be able to deal some Damage. While there are some very powerful job combinations, it is important to keep in mind that each of the jobs on their own was designed to be self sufficient and strong enough to play through the entire game. This means you basically have to lock each of your Characters into using certain kinds of WEAPONS, ARMORS, ABILITIES. Black Mage / MonkAn alternative to the Black Mage / Red Battlemage combination is to swap the Red Battlemage class for the Monk class. Unlike the original Final Fantasy XII in which everyone had identical Licence Boards and anyone could eventually use any kind of WEAPON, ARMOR, MAGICKS, TECHNICKS, ETC, the Zodiac Age adds a level of depth to the game by using the JOB SYSTEM. Brecher (Skorpion) 7. Simply put, every character should pick a job combination that gives them access to all three ranks of Swiftness. Magick users received a number of buffs in the Zodiac Age version of the game, from the way that MP now scales and lasts longer, to the amount of damage that can be done due to the increased Magick-based Licenses on the different License Boards.
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